Design Blog

She cannae take anymore, Captain!

In a game of massive spaceships duking it out, an obvious element to include is some from of damage mechanic, with the ships suffering problems as they get smashed up, and some kind of repair mechanic, where the brave and overworked engineers can patch her back together in the heat of the battle. These elements would be thematic and cinematic, and provide an ebb and flow to the performance of each ship that would surely create more interesting tactical choices.

To spoil the conclusion: they don’t, and I won’t be including them. Here’s why. Continue reading “She cannae take anymore, Captain!”