Design Blog

Designing for Extensibility

Something that I did unconsciously with Gaslands was designing the game system in a way that gave me a lot of design space to explore beyond the game’s initial scope. 

Version 37

Okay, I admit it. The versioning system has gone a bit screwy, but I’ve made so many changes in the closed playlets group over the last month I lost track of the numbering. In order to provide a bit more context to the major changes in this release, I’m posting a blog post here. I might take this down after a while, or not… who can say. Continue reading “Version 37”