I don’t like to bash other games, but I recently played a new skirmish game and there was an aspect of it which irked me and I want to examine.
Continue reading “Are Big Numbers Best?”Design Blog
BonesCon Interview
At BonesCon this year, I got a chance to sit down with Glenn Ford, from Man O’ Kent Games and Lee from Bleeped Up Productions to chat about A Billion Suns, Gaslands: Refuelled and Glenn’s game: SSO.
Continue reading “BonesCon Interview”T minus 12 weeks
Red Alert! With Gaslands: Refuelled in the can, I am returning my full attention to A Billion Suns. Here’s the plan… Continue reading “T minus 12 weeks”
Version 37
Okay, I admit it. The versioning system has gone a bit screwy, but I’ve made so many changes in the closed playlets group over the last month I lost track of the numbering. In order to provide a bit more context to the major changes in this release, I’m posting a blog post here. I might take this down after a while, or not… who can say. Continue reading “Version 37”
Back to the Shipyard
Maybe it’s because my car just died and I have to get a new one. Maybe it’s the excitement of it being the end of the year… Time to tear this game to pieces and build it anew!
Continue reading “Back to the Shipyard”Beta Testing is NOW OPEN!
A Billion Suns is a new tabletop wargame of interstellar fleet combat, coming 2020 from Osprey Games. The open beta is now live and we are looking for stalwart admirals to boldly go into uncharted space and help us make this game as good as it can be. Continue reading “Beta Testing is NOW OPEN!”
Zones Of Control
I recently introduced a small rule that totally changed the game. Continue reading “Zones Of Control”
Naval Gazing
In researching A Billion Suns, I came across this review of Naval Thunder on DriverThruRPG: Continue reading “Naval Gazing”
Theme As Glue
I recently took some time away from the design of A Billion Suns to focus on its setting. Oddly, doing this really helped boot the design of the game forward. Continue reading “Theme As Glue”
Ludography
Here’s a list of games that I recognise as influences and touch-points for A Billion Suns Continue reading “Ludography”